A hooded warrior and winged combatants face a burning fortress in the BlockchainBane cinematic

A new chapter in an unforgiving world

Kingdoms rise.
Legends remain.

Gather your guild. Raise your city. Fight for the world you build.

LAKEBANE ROOTS ✦ GUILD WARFARE ✦ A PLAYER-DRIVEN WORLD

IN DEVELOPMENT / PRIVATE TESTINGDiscover the realm CHAPTER I — THE FOUNDATIONS

01 / The realm

A home to build.
A kingdom to defend.

Some battles end when the enemy falls. Here, they leave a mark on the map. BlockchainBane builds on Lakebane’s Shadowbane foundation: deep character builds, rival guilds, and cities worth defending.

BlockchainBane banner above a ruined city and a vast ancient tree
THE WORLD YOU BUILD IS THE WORLD YOU FIGHT FOR.
I.

Choose your allegiance

Build a character with a purpose. Find the people who will stand beside you when the siege begins.

II.

Make your claim

Turn a foothold into a home with buildings, merchants, and the resources that keep a city alive.

III.

Answer the bane

Alliances are tested at the walls. Warfare, preparation, and coordination shape a guild’s place in the realm.

02 / Bloodlines of Shadowbane

Twelve peoples.
One broken world.

Explore every playable race through Morloch’s lore,
historic artwork, and gameplay references.

Historical Nephilim illustration from Morloch WikiHISTORICAL RACE ILLUSTRATION · MORLOCH WIKI

Nephilim

Explore class options

Reference image preserved by Morloch Wiki. Original Shadowbane material; not new BlockchainBane artwork.

Gameplay details are Morloch reference values. Lakebane’s current rules may differ. Compare all twelve races →

03 / An economy beyond the gates

Earn it in the realm.
Carry it forward.

Your vault holds more than gold. Withdraw gold to your wallet, and withdraw eligible armor, weapons, shields, and jewelry as NFTs. Keep your gear, trade it on the marketplace, or send it to your vault.

Elite and crafted equipment supported. Original, Mythic, and Mystic elite gear, plus approved forge and magic-shop equipment. The launcher shows eligible vault gear. Materials supports quantity-based transfers of reviewed resources, unused runestones, and Elan Stones.

01

Your game account

Link your account once using a short code generated in-game with ./linkwallet.

02

Your account vault

Browse your vault items and gold balance in the launcher. Move gear into your account vault, choose an eligible piece, and review its NFT withdrawal.

03

Your connected wallet

Your item keeps its identity, durability, and enchantments. Buy and sell on the website with your browser wallet; send an NFT to your vault through My vault on the website or the launcher.

Testnet development
Gold and item withdrawals, returns, and the player marketplace are available in private Fuji testing. These are test assets. Reviewed resources, unused runestones, and Elan Stones also support vault transfers; material marketplace listings and city ownership remain in development.

04 / The chronicle

The realm takes shape.

AVAILABLE IN LOCAL TESTING

The foundation

Lakebane server, branded client, launcher patching, wallet connection, and account linking.

I
CURRENT CHAPTER · FUJI TESTING

Your vault, beyond the realm

Gold transfers, elite and crafted item NFTs, and a player marketplace. Resources, unused runestones, and Elan Stones now support quantity-based vault transfers.

II
PLANNED

A lasting claim

Material marketplace listings, ranked contracts, buildings, and city trades. Advisory governance and a verifiable developer audit trail are being built alongside them.

III

· Security review & vault wording

Verified sales. Clearer vault transfers.

The three crafted-item purchases reconciled on Fuji at 1,000,000 tBBG each. Original item identities and enchantments reached the buyer’s account, and each NFT was burned before normal vault credit. Isolated checks covered ownership, replay, mismatched events, authentication and launcher requests.

The review also reproduced risks involving a compromised verification service and a stalled deposit queue. Those remain open hardening work; no security fix or production asset change was applied by this review. “Send to vault,” “Sent to vault” and “In vault” replace wording that assumes an item was previously owned. The website wording is updated; launcher 0.9.4 contains the matching text for the next launch.

· Marketplace player test passed

Crafted gear sold and sent to the buyer’s vault.

The player created two Hematite II Gemstone Bands of the Mastermind II and a Peerless II Burning Blade of the Vampyre, withdrew all three as NFTs and listed them on the marketplace. A second linked wallet purchased them for 1,000,000 tBBG each, then sent them to its linked game account. All three items were visible in the buyer’s in-game vault after login.

This records successful player testing of crafting, withdrawal, listing, purchase and vault deposit on Fuji. Transaction reconciliation confirmed all three sales and NFT burns. Ownership, replay and invalid-receipt tests passed, but isolated tests also confirmed verifier-credential and deposit-queue risks requiring hardening. This gameplay result is not a security certification.

· Player-verified success

Wallet to wallet, then into the realm.

A live Fuji test successfully transferred 10,000,000 tBBG to a second wallet and sent that gold to the receiving wallet’s linked game account. The player confirmed the full amount in the in-game vault.

The confirmed blockchain deposit, database balance and running game server agreed. No manual balance correction or repeat deposit was needed. The gold was initially reported missing from the client display; a display refresh may explain its later visibility, but the exact trigger was not established. This confirms the tested transfer-and-deposit flow on Fuji.

· Wallet transfers

Send tBBG to another wallet.

A new Send tBBG page is available from the marketplace and My vault. Connect Core or Rabby, enter a recipient and whole-gold amount, review the full address, then approve in your wallet. It uses existing wallet gold on Fuji; no launcher or game-account sign-in is required.

Address, balance, network and contract checks run before approval. Pending transfers survive page reloads, and confirmation checks update the balance. All 32 transfer tests passed; browser simulations covered cancellation, pending status, confirmation and reload recovery. The deployed token was checked read-only on Fuji. Player acceptance is now confirmed: 10,000,000 tBBG was sent to a second wallet, then sent to its linked game account and verified in the in-game vault. The transfer-status checkbox layout has also been corrected and checked at wide and narrow widths.

· Account guidance

A clear warning for unlinked wallets.

Signing in with an unlinked wallet now shows “No game accounts connected to this wallet,” the selected address, and guidance to switch wallets or link a game account. Expired codes and other failures keep their own messages. All 17 authentication checks passed, and browser tests verified the warning and successful retry. Refresh the account page to load the update; no launcher or game restart is needed.

· Vault display correction

Your materials, without empty catalog rows.

The website vault now hides resources, runestones and Elan types with confirmed zero balances in both the vault and wallet. Previously, transfer-enabled types appeared even when neither balance held any. Owned materials remain visible, and unavailable wallet reads are still marked as unavailable. Browser fixtures verified the filter. Inventory records and transfer rules are unchanged; no launcher or server restart is needed.

· Wallet connection fixes

Clearer sign-in failures and disconnect status.

The account page now identifies the selected wallet when sign-in fails and explains how to retry with the already-linked address. Detecting a wallet is labelled separately from game-account authentication. Disconnecting clears stale account details, and the paired page checks for account changes even before sign-in.

Launcher 0.9.3 is prepared to enable Disconnect for pending requests and paired browsers, including before authentication. Disconnect does not remove the saved account link. All 94 automated launcher checks passed; browser fixtures verified account details disappear after disconnect. Live player acceptance remains pending.

· Account sign-in improvement

One sign-in. Your launcher and website, together.

Launcher 0.9.2 replaces the separate connection and sign-in buttons with Connect wallet & sign in. The account page pairs with the launcher automatically, asks for one wallet signature, then shows your signed-in game account and vault. First-time linking has its own clear code step. Cancelled or expired sign-ins can be retried in the same paired tab.

The website header and marketplace now lead to the same account page. All 90 automated launcher checks and the packaged startup test passed. Isolated browser checks covered automatic pairing, signature cancellation and retry, first-time linking, page reload and expired-account recovery. Live Core/Rabby acceptance on the installed update remains pending; no player assets were moved for these checks.

· Website & launcher update

A clearer marketplace. Your vault on the web.

The website has a unified gold-and-charcoal design, compact equipment cards, clearer filters and wallet tBBG in the header. My vault brings gold, equipment, resources, runestones and transfer history into the browser. The connected launcher still handles account verification and game services; wallet approvals stay in Core or Rabby.

Launcher 0.9.1 adds website controls for file verification, updates, rollback and game launch. Requests are restricted to this website, bound to the linked wallet, and protected against repeating the same request. All 87 automated launcher checks and the packaged startup test passed. Desktop/mobile views and isolated transfer-review fixtures were checked. Live wallet round-trip acceptance is next; no new player funds were moved during this update.

· Server update installed

Automatic upgrades extended to hired guards

Hired guard captains, guard dogs and wall archers can now be enrolled by starting one manual Upgrade. The next normal rank is paid from the host strongbox above its reserve, stopping at R7 or insufficient funds. Adding gold alone does not restart automation. Target the guard for ./autoupgrade status or ./autoupgrade off.

The update passed 65 guard checks, 179 building/vendor checks and 61 loot/capacity/crafter checks. Existing guard timers finish normally; generated minions and pets are not separately enrolled. The update is installed and the server has restarted. Existing assets, paid timers and enrollments were preserved by the migration. Live player acceptance remains pending. AI-assisted tests support development.

· Server correction installed

Carry capacity aligned with the client

Player confirmation: Shadeyrina can now loot beyond the former 213-pound cutoff. The player also confirms blocked drops stayed on the corpse at the old cutoff. Manual recovery and relog persistence remain pending; the new 710-pound boundary has not been separately tested.

Full-inventory testing uncovered early pickup rejection: the client allowed base Strength × 10, while the server enforced × 3. Pickup, trading and capacity reporting now share the client limit, with equipped weight counted once. For the reported character, the corrected limit is 710 pounds instead of 213.

The update passed 20 capacity, 28 auto-loot and 13 crafter collection checks and is installed after a server restart. Overflow remains on the corpse for manual collection once room is available. Live boundary and relog checks remain pending; AI-assisted diagnostics support player testing.

· Player test update

Pet loot confirmed in playtesting

The player reports pet loot working correctly. Test 11 is now partially complete; group loot and gold-splitting rules plus full-inventory fallback remain pending separate confirmation.

· Installed · player testing pending

Upgrade once. Keep building.

Manually upgrading a building or vendor now enables automatic upgrades for that asset. Each completed rank starts the next normal timer when its building strongbox covers the cost above the reserve. Automation stops at the rank limit or when funds run short; adding gold alone does not restart it.

Target an asset you manage and use ./autoupgrade status or ./autoupgrade off. Already-paid upgrades still finish. Existing assets are not automatically enrolled. The build passed 179 upgrade checks plus the existing 28 auto-loot and 13 NPC collection checks; nine post-restart observer checks passed. In-game building/vendor timer acceptance remains pending. AI-assisted testing supports development alongside player verification.

· Application player-confirmed

Archmage eligibility matches its tooltip

An obsolete promotion whitelist blocked Elf Prelates even though Archmage accepts Elf characters with a Mage or Healer base class. That extra restriction has been removed. Elf race, level 20, and the existing rune limits still apply.

Six isolated data checks and 26 checks against the deployed prerequisite code passed, followed by nine observer access checks after restart. Character records, applied runes and inventory were preserved. The player confirmed Archmage application now works on the Elf Prelate. Bonus, power and relog verification remain pending. AI-assisted investigation supports development and player testing.

· Installed · player retry pending

Human stats explain a rune-application mismatch

Player testing caught Heroic Constitution refusing TestSum despite 110 displayed Constitution. The server was using Human starting stats of 40 while both client archives use 50. Summoner’s +10 bonus is already counted; the racial difference leaves the server at 100.

The correction is installed for Human male/female starting stats. Six isolated database checks and nine post-restart observer access checks passed. Character allocations, applied runes and inventory were preserved; TestSum’s Heroic rune remains carried. The Heroic application and relog checks remain pending. AI-assisted investigation supports player testing.

· Player test update

Discipline testing: two cases remain

The player reports all test 10 checklist cases working except Strigoi and Summoner, which have not yet been tested. Test 10 stays partially complete. Summoner should grant +10 Constitution and +10 maximum Constitution; Strigoi still needs its +5 Light Armor and rank-20 Fortitude checks.

Recorded as player-reported results. Tests 1–9 remain complete; tests 11–13 remain pending. Updated checklist.

· Checklist correction

Summoner stat expectation corrected

Summoner grants +10 Constitution and +10 maximum Constitution. The player-reported tooltip matches the installed client audit and the live server definitions. Test 10 previously listed +15 Intelligence in error; the checklist is corrected. No game balance change or restart was needed.

This verifies the definitions, not a before/after character test. Test 10 remains open for actual stat changes and the other discipline cases.

· Player test update

Crafter collection check passed

Test 9, covering swordsmith and sage item collection, is now marked passed based on the player’s report. Tests 1–9 are complete. Discipline bonuses, group/pet auto-loot, the larger Fuji gold round trip and the 100-fragment stacking boundary/relog check remain on the player checklist.

This records player acceptance; no new server change or automated test run was needed. AI-assisted testing supports development alongside player testing.

· Installed · 100-fragment stack cap

One command to tidy your fragments

Use ./stackfragments to combine carried Elite Fragments and Rune Shards. Each currency stays separate, with a maximum of 100 per stack and unchanged total counts. Bank, vault, gold and other resources are untouched. The command is available to all players, requires no gold and rejects use during a trade.

701 exchange/stacking assertions and 37 junk assertions passed, including overflow, repeated calls, concurrent stale requests and rollback. Installation preserved player inventories; the server restarted successfully. Test 13 covers the new 100-stack boundary and relog check. The original stacking command was confirmed working by the player; the reduced cap applies to stacking and salvage rewards. Tests 1–8 remain player-confirmed passes. AI-assisted testing supports development alongside player testing.

· Player acceptance: tests 1–8 passed

Shard exchanges pass player testing

The player completed all eight shard-exchange checklist cases and reported they work as intended: prices and unchanged gold, Crimson Circle robe values, Rune Shards, insufficient-shard rejection, carried-inventory restrictions, full-inventory protection, bulk Junk protection and the client gold requirement. Purchase and relog persistence are also confirmed.

Without carried gold, the client reports “You can’t afford that item.” With gold but insufficient shards, the server reports the required Elite Fragment count in carried inventory. Gold satisfies the client check; shards pay for the item.

These are player-reported results, supplementing the existing automated checks. They do not certify every catalog entry or constitute a security audit. Tests 9–12 remain pending: crafter collection, discipline bonuses and powers, group/pet auto-loot, and the larger Fuji gold round trip. AI-assisted testing supports development alongside player testing.

· Player-confirmed purchase and relog

Shard shop purchases and clearer prices

Player testing confirmed salvage worked but purchases failed. We found and corrected a server check that silently rejected the exchange merchants. The shops now show normal item names and numeric fragment or shard prices of 5, 10, 15 or 30, without merchant markup.

Carry at least 30 gold alongside the required fragments for the stock client’s purchase check. The server spends only fragments or shards; gold stays unchanged. Crimson Circle robes still count as three pieces: three fragments returned, with replacement costs of 15 for original or 30 for Mythic/Mystic.

667 exchange, merchant eligibility and packet checks plus 37 junk checks passed. Installation preserved player inventories and the server restarted successfully. The player confirmed a successful fragment purchase and that the purchased item persisted after relog. Follow-up: the player reported tests 1–8 passed on 24 October; remaining gameplay checks are on the player test checklist. AI-assisted testing supports development alongside player testing.

· Installed · basic purchase and relog confirmed

Turn spare drops into a chosen replacement

Rune Shards and Elite Fragments now have dedicated exchange merchants in Sea Dog’s Rest. Manually junk an eligible carried rune or elite piece there to receive one matching shard. Replacements cost five; “of the Gods” runes and Mythic/Mystic armor cost ten. Crimson Circle robes count as three pieces: all variants return three Elite Fragments, and replacements cost 15 for original or 30 for Mythic/Mystic. The shops cover 98 runes and 74 elite pieces, using existing client icons.

The later purchase correction uses normal item names and numeric shard costs, with no gold charged. The bulk Junk power continues to skip runes and elite gear. Replacements retain their template’s built-in stats; extra enchantments on salvaged pieces are not transferred. Shards are an in-game currency, separate from blockchain withdrawals.

315 exchange, migration and shop-packet checks passed, including duplicate requests, concurrent spending and rollback, plus 37 existing junk checks. Installation preserved player inventories; login/world startup and all nine observer access checks passed. Subsequent player testing confirmed a fragment purchase and relog persistence after the purchase correction; the eight exchange checklist cases subsequently passed player testing on 24 October. AI-assisted testing supports development alongside player testing.

· Follow-up installed · gameplay check pending

Discipline powers receive their granted ranks

Restored rank 20 for Blade Weaver’s Feint, Savant’s Litany of Serenity, and the Fortitude powers granted by Belgosch, Drannok, Gorgoi and Strigoi. Effective power ranks now respect their maximum while preserving purchased training, preventing an added rune grant from pushing a trained power above its cap.

68 production-class rank checks and nine isolated migration checks passed. Saved power and skill training and allocated stats were preserved, and server startup plus all nine observer access checks passed. Another 43 boundary checks documented remaining skill-prerequisite differences. Mastery minimums, prerequisite corrections and missing-power behavior remain separate work; live casting and relog checks are pending. AI-assisted testing supports development alongside player testing.

· Installed · in-game verification pending

Discipline bonuses aligned with the client

Audited all 48 discipline rune definitions and restored missing attribute bonuses and matching stat caps across 42 disciplines. Blade Master now grants +15 Sword, Dark Knight grants +5 Heavy Armor, and Strigoi grants +5 Light Armor. The earlier Archer and Gladiator corrections remain intact.

The 87 confirmed bonus corrections passed nine isolated database checks, including duplicate and conflict rejection, repeat installation and rollback. Installed values were verified, saved training and allocated stats were preserved, and login/world startup plus all nine observer access checks passed. Fresh in-game stat comparisons are pending. Mastery minimums, power grants and prerequisite differences remain separate investigations; this does not certify every discipline power. AI-assisted testing supports development alongside player testing.

· Enabled · Fuji testing

Marketplace announcements reach Discord

New confirmed NFT listings now trigger announcements in our Discord marketplace channel, with an item icon, name, gold price and a direct listing link. The announcer waits for blockchain confirmations, remembers its progress across restarts and skips listings that have already sold or been cancelled before posting.

11 automated checks and a live Fuji round trip passed. A dedicated QA vest was withdrawn through the game adapter, listed, announced once with its icon and direct link, cancelled, and returned to the same vault unchanged. The NFT was burned on return. Restarting the announcer produced no duplicate. The intentionally high test offer is closed; player assets were not used. Announcements run while the test host is online.

· Hotfix installed · player retry pending

Crafter item collection restored

Fixed an ownership-label bug that prevented completed items from swordsmiths, sages and other crafters from reaching player inventories after the auto-loot update. Failed or partial collections now keep uncollected items visible on the crafter instead of reporting success.

13 NPC collection checks and all 28 auto-loot checks passed. The server restarted successfully, all saved production records were preserved, and all nine read-only observer access checks passed. Player confirmation of collecting the affected items remains pending.

· Implemented · player confirmed

Auto-loot implemented

Keep fighting and collect the spoils. Eligible mob drops now transfer directly into your inventory when you make the kill, including pet kills credited to their owner. Group gold follows your existing split setting. If your inventory is full, the remaining loot stays on the corpse.

A player has confirmed auto-loot working in-game. Automated checks also cover capacity limits, failed saves, group gold, repeat requests and competing pickups. Player corpses are excluded. Broader group, pet and relog scenarios remain part of ongoing testing. AI-assisted gameplay testing supports development and bug detection alongside player testing.

· Community setup complete

Agree to the rules to unlock the community

New Discord members see Welcome and Server Rules. Reacting with 👍 to the rules grants Member and opens the community channels; removing the reaction removes that access. All current human members have been granted Member. Staff permissions remain separate.

The role grant was tested, and newcomer and Member access previews were checked. Rules agreement works alongside Discord's existing screening and moderation; a reaction alone is not proof that an account is human.

· In development

Preparing for the BlockchainBane beta

We’re improving the download and installation experience as we prepare to welcome players into the realm. The new launcher candidate adds installation-folder selection, configurable server connections and separate recovery state for each realm. Hosted downloads and services use secure connections and signed releases.

Fresh-install testing now reaches the branded login screen without copying saved account settings. Missing startup assets have been restored, and the launcher’s automated checks are passing.

Hosting, the final Windows installer, testing on additional PCs and larger gameplay tests are still ahead. This update is in development and is not yet a public release. We’re using AI-assisted gameplay and startup testing to support development and bug detection, alongside player testing and security review.

· Installed · client comparison pending

Archer bonuses restored and skill diagnostics corrected

The server now grants Archer the client-defined +5 Bow and +5 Crossbow. Skill diagnostics read the same effective percentage used by gameplay, including rune, equipment and effect bonuses, instead of a separate approximation. The skill command now clearly separates trained points from effective percentage and handles an empty target.

All 843 Java files compiled. The actual calculation passed known-value bonus checks and 216 attribute/training cases. Isolated database tests covered exact grants, repeat application, conflict rejection, rollback and preservation of other grants. Installation backed up affected data and preserved all saved skill-training points. Login/world startup and all nine observer access checks passed. A fresh client skill-panel comparison is still pending. AI-assisted gameplay testing supports development and bug detection; unverified skill-weight and refining changes remain separate.

· Investigation · no gameplay changes

Skill audit identifies missing Archer bonuses

AI-assisted gameplay testing continues to support development and bug detection. After logging the test character out, we compared both client archives, server definitions and the saved live skill values. Archer grants +5 Bow and +5 Crossbow in both clients, but those direct bonuses are absent from the server. Elf Sword and Fighter Block bonuses match.

All 15 saved server skill percentages were reproduced from their current inputs. Restoring Archer's bonuses predicts Bow 155% → 160% and Crossbow 53% → 58% for this test character; a fresh client-panel comparison is still required. Separate findings include differing attribute weights for Running, Athletics and Toughness, and an alternate server percentage helper that omits bonuses. No skill training, gameplay data or shared formulas were changed during this investigation.

· Installed · fresh-login vitals verified

AI gameplay tests uncover a client/server stat mismatch

Comparing the live client with server observations revealed missing Lakebane race bonuses: 1,000 health and 200 stamina across the 22 playable race entries, plus Gladiator's 5 Constitution. With those verified inputs, the existing server formula reproduces the test character's displayed 3,379 health and 509 stamina.

The database correction passed isolated checks for exact values, repeat application and rejection of conflicting data. After login, the test character's client maxima (3,379 health, 456 mana and 509 stamina) and 126 Constitution matched the server. The player confirmed the cursor is aligned at 1600×900 with Software Cursor enabled. The follow-up is now installed: a fresh world-entry test showed 3,379/3,379 health, 456/456 mana and 509/509 stamina immediately, matching the server. The update refreshes the display without healing the character. All nine read-only observer access checks passed. Other race entries have definition checks, not individual live character tests.

· Live client tests passed

Buffs, city travel and a vault round trip

Windowed mode and the built-in Software Cursor improved capture and input reliability in the current session. Rank-40 Braialla's Power and Wolf's Vigor were cast through the real powers bar; server observations confirmed mana use and the matching effects. Inventory, equipment and vault contents remained unchanged during both casts.

Runemaster travel to Sea Dog's Rest worked. At the normal vaultkeeper, a Vorgrim vest moved into inventory and back with the same item identity, quantity and durability. The final inventory, equipment and vault contents matched the starting snapshot.

We are testing AI-assisted gameplay to support game testing and development: the AI operates the normal client and checks the results against read-only server observations to find bugs and validate fixes. The player assists with login and camera orientation. Unattended navigation, crafting, trading, combat and persistence after relogging are not established by these tests.

· Testing tools installed

Gameplay testing with live server observations

A local testing bridge now records character movement, health, mana, stamina, power ranks, effects, inventory, equipment and vault contents. Before-and-after snapshots help verify what a real client action actually changed.

The first movement test passed: a client right-click moved the character about 13 game units, with player confirmation and matching server observations. Inventory, equipment and vault contents were unchanged. A later capture showed the updated position and open inventory.

All nine live access checks passed. The observer is local-only, authenticated, account-restricted and read-only. Some immediate game captures and menu interactions remain unreliable; unattended casting, crafting, trading and combat tests are not yet validated.

· Installed

Launcher 0.8.6: vault and wallet gold together

Assets now shows available vault gold and wallet tBBG separately. Wallet balances refresh from the pinned Fuji gold contract after checking the network, contract code, token decimals, and linked address. A failed read displays “Unavailable” instead of a false zero; viewing the balance requires no wallet signature.

All 74 launcher tests passed, including balance refresh and rejected network, contract, and wallet mismatches. The packaged display was checked, and the reader was verified against the live Fuji contract. No game-server restart was needed.

· Hotfix installed

Launcher 0.8.5 & gold request validation

Player testing caught a missed server request check: the launcher and contract supported 10,000,000 gold, but the game API still rejected amounts longer than five digits and reported the old limit. Withdrawals, deposits, and retry cancellation now use the corrected validator; the API reports the same limit as the vault store.

The shortened destination address now uses plain dots, with the full address available on hover and in the withdrawal confirmation. The rejected request and vault balance were preserved for retry.

All 72 launcher tests and 13 gold integration tests passed. The integration tests now exercise the API amount validator before vault reservation and include a 10,000,000-gold round trip on an isolated chain. Server restart and settlement health checks passed. The live player round trip remains pending.

· Installed

Launcher 0.8.4: a clearer way into the realm

When verification is needed, the Play screen now says “Verify game files to play” and offers a working verification button. Successful verification enables “Enter the Realm”; update and offline states explain the next step. Signed game-file checks still run before launch.

Validation: all 71 launcher tests passed. The packaged app completed verification and enabled Play without launching the game.

· Deployed on Fuji

Larger gold transfers & safer item recovery

Gold transfers now support up to 10,000,000 per transfer, with a realm-wide daily withdrawal cap of 100,000,000 for Fuji testing. Replacement gold and marketplace contracts are connected; the old pair is paused. Vault balances and transfer history were preserved.

A server-startup cleanup bug removed records for two withdrawn items. Their exact saved item snapshots were restored, including enchantments and durability, without creating extra NFTs. Database and cleanup guards now protect escrowed items, and the recovered records survived a server restart.

Automated checks covered transfer limits, duplicate requests, recovery, marketplace flows, and material deposits. The live player test of a 10,000,000-gold withdrawal and return is still pending. This is engineering validation, not an independent audit or mainnet release.

· Player-tested round trips

Resources, runestones & Elan

All 121 reviewed material types are enabled: 22 resources, 98 unused runestones, and Elan Stones. A player verified withdrawal and return of 1,000 Stone, one Summoner rune, and one Elan Stone in the game vault. Other types have catalog and automated checks; they have not each been tested by a player.

The reusable wallet page receives later launcher requests in the same open tab, with a highlighted deposit-review action. Every signature and transaction still needs wallet approval. Quantity-based material marketplace listings and city warehouse transfers remain pending.

Your next chapter

Every kingdom begins
with a few allies.

BlockchainBane is in private testing.
Get familiar with the launcher and prepare your account.

Public client download is not available yet.

Before you enter

Prepare for the realm.

The current build is for the existing private test setup. A public installer and registration flow are not published yet.

  1. Open BlockchainBane Launcher

    Use the installed desktop launcher. It handles the game client and checks its release files.

  2. Check your game files

    If Play says “Verify game files to play,” select Verify game files. Once verification succeeds, Enter the Realm becomes available when the server is online. Use Updates if a new release is required.

  3. Enter with your game account

    Launch the client and sign in to your existing BlockchainBane account.

The current BlockchainBane game intro · 10 seconds · Siege warfare and the BlockchainBane crest · Cinematic, not gameplay footage

AVALANCHE FUJI

Your wallet

Connect Core or Rabby to display your wallet gold. Game vault access requires a linked game account.

No wallet detected? Open this website in the browser where your wallet is installed.

Manage my vault →